![]() ![]() Of course, they also promised to "ream out" if the servers do buckle. A player named Keohane said that, so long as Starbreeze's servers can handle the load "it'll add portability to save files, cut down on hackers and cheating, and ensure they have good telemetry on what players keep coming back to and what didn't work, all of which I'm more than fine with". Still, there were some users who welcomed the news, although almost always with some trepidation. It's, uh, not especially likely that Starbreeze will end up defunct over this, but the comment speaks to a real concern among members of the Payday community. "PD2 will live forever cuz of mods," said user ShrekDamage, but "PD3 will live for a few months until Starbreeze goes out of business for how badly they’re screwing over this game". Others fear that this means the total death of the Payday modding scene. Some are just worried about their dodgy internet connections, and what will happen when their broadband gives out mid-match. Even a player who said they understood Starbreeze's reasoning-a Reddit user by the name of Buncarski-worried about "what happens when the game reaches the end of its support? Does everyone lose access to everything? Will heists be hosted like in Payday 2 or on dedicated servers?" "I think 'always online' is like one of the worst features you can have for a game," said a top-voted comment from a fan called Nooby_Chris on the Payday subreddit. "It's very sad to see them take this route," said a fan named Crust on the game's Steam forums, pointing out that "Payday 3 will be shutdown one day" and become inaccessible thereafter. Given that both Payday 1 and 2 featured some kind of offline mode-letting you solo their heists with AI help-fans haven't been thrilled by the news that the third game is officially undergoing the transition to always-online. "I do believe we need you to be online, my dude," said Listo. ![]() Listo justified Payday 3's shift to always-online by pointing out that it's "made in the Unreal Engine, it's using cross-progression cross-play". ![]() The reasons for that are apparently tied to the game's cross-progression functionality. ![]()
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